How choosing ‘Girl’ in early RPGs inspired today’s game designers
Now, 21 years later, it is comforting to see game studios pushing and trying for better representation in all gaming spaces, both physical and pixelated. Inspired by my own memories of Kris in Pokémon Crystal, I spoke to four individuals in the game industry about their experiences designing for gender inclusivity, and how their own experiences playing games have affected their approach to their work.
As someone who almost always picks “girl” in games when given a choice, I’m probably not thinking deeply enough about that.