How choosing Girl’ in early RPGs inspired today’s game designers

Juno Stump:

Now, 21 years later, it is comforting to see game studios pushing and trying for better representation in all gaming spaces, both physical and pixelated. Inspired by my own memories of Kris in Pokémon Crystal, I spoke to four individuals in the game industry about their experiences designing for gender inclusivity, and how their own experiences playing games have affected their approach to their work.

As someone who almost always picks girl” in games when given a choice, I’m probably not thinking deeply enough about that.


December 2, 2022